January 16, 2018, 03:05:05 PM

Author Topic: Prototyping  (Read 911 times)

Alfonso Crawford

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« on: March 12, 2013, 01:14:22 AM »
There's a rather complex game I want to make, but there's a problem: the game is meant to be an open source toolkit as well, but the engine it's built on is rather dodgy. I want to fix it up, before starting the game in earnest, but I'm just not that kind of a programmer.

My question is, should I just work around the shortcomings of the engine, and try to drum up revenue and attention to fix them? or should I hunker down and get the engine polished before anything?
Alfonso Crawford, the Slackerjack - Quick programming tips, bad art, and general nonsense
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